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- // An area light (creates soft shadows)
- // WARNING: This special light can significantly slow down rendering times!
- light_source
- {
- 0*x // light's position (translated below)
- color rgb 1.0 // light's color
- // <widthVector> <heightVector> nLightsWide mLightsHigh
- area_light
- <8, 0, 0> <0, 0, 8> // lights spread out across this distance (x * z)
- 4, 4 // total number of lights in grid (4x*4z = 16 lights)
- adaptive 0 // 0,1,2,3...
- jitter // adds random softening of light
- translate <40, 80, -40> // <x y z> position of light
- }
-